Shop More Submit  Join Login
×




Details

Submitted on
October 6, 2013
Image Size
2.2 MB
Resolution
1024×7470
Link
Thumb
Embed

Stats

Views
4,814 (7 today)
Favourites
301 (who?)
Comments
75
Downloads
49
×
MMD guide to tips, facts and  problems #3 by Tehrainbowllama MMD guide to tips, facts and  problems #3 by Tehrainbowllama
Ah- yes! Here is another addition to my "MMD tips, facts & problems guide" series!
I hope you enjoy it! (the link to PMD2MQO.exe : skydrive.live.com/?cid=9DA0FA0… )
Thank you! Have a nice day! ♥
Add a Comment:
 
:iconmochi-neko:
Mochi-Neko Featured By Owner May 3, 2014  Hobbyist General Artist
when i try to join selected vertices they shrink or disappear I added a lat miku torso to a normal miku model because I wanted to fix up the empty space when you delete part of the shirt. I don't know how to merge the vertices so that the shoulders of the added part move with the arms.
this is what it looks like in a pose:
fav.me/d7gzkmg
as you can see the replaced torso's vertices arnt connected to the arms or the neck. I imported the body part into pmd editor as an accessory file so i didnt have to mess with bones or physics(it usually messes up my pmd editor if I remove all the bones and physics of an object and import it into the desired model as a pmd file. so I just save any parts I want to add as an accessory file) the torso looks so cool but those arms are driving me crazy!
Reply
:icontehrainbowllama:
Tehrainbowllama Featured By Owner May 3, 2014  Hobbyist Digital Artist
Hmm... it appears to be a rigging problem. I think that the shoulders/ upper arms aren't rigged to the bones.
As for the sleeves, it appears to be a rigging problem, too. These problems can be solved by weighting the polygons to the bones.
Here is a tutorial on rigging: tehrainbowllama.deviantart.com… . (And if you only feel like rigging one side, you can mirror the rigging like this: tehrainbowllama.deviantart.com… )
 I hope this helps! :D
Reply
:iconmochi-neko:
Mochi-Neko Featured By Owner May 3, 2014  Hobbyist General Artist
yay thanks! :3 im working on the rigging now the arms bend down werd when i use red and disconnect when i use blue.
Reply
:icontehrainbowllama:
Tehrainbowllama Featured By Owner May 3, 2014  Hobbyist Digital Artist
No problem! ^^
If you want to, you can try different percentages of rigging, such as: 25%, 50%, 75%, etc.
Reply
:iconmochi-neko:
Mochi-Neko Featured By Owner May 10, 2014  Hobbyist General Artist
i found out that fixing the neck was easy but i can't figure out how to rigg the shoulders properly. the one on the right is rigging sort of fine(some of the vertices under the arm stretch weird and make a deep hole in the armpit) but the other side looks all crazy when i try rigging it! I've even tried mirroring it but that didn't work ether. could u help me fix the riggs? I can upload the pmd file and a pose file so that you can see how the limbs bend. 
Reply
:icontehrainbowllama:
Tehrainbowllama Featured By Owner May 10, 2014  Hobbyist Digital Artist
Ok.
Reply
:icontentiginousaeipathy:
tentiginousAeipathy Featured By Owner Oct 2, 2014  Hobbyist Digital Artist
Curious to know if Mochi-Neko's problem in this comment thread worked out fine? I'm having the same problem (Arms not connected to shoulders and don't keep up with torso), that's why I'm asking O:
Reply
:iconrandomdraggon:
RandomDraggon Featured By Owner Mar 8, 2014  Hobbyist General Artist
is there a way to increase vertex? I tried making the number smaller instead of bigger for the reduce vertex thing but that just messed with the texture? idk 
Reply
:iconsupurreme:
Supurreme Featured By Owner Feb 23, 2014  Hobbyist Digital Artist
Sweet Arceus!! Thank you so much!! :D
Reply
:iconpuffinbanshee:
PuffinBanshee Featured By Owner Feb 3, 2014  Student General Artist
I have a question! Once I had finished my model, in MMD the skin and clothes started to glitch. How shall I explain this. The skin was kinda stuck I shall say XD to the ground. What am I doing wrong?
Reply
Add a Comment: